Work in progress
Work has been silently progressing over in camp PCSX2. So whats going on?
Well for starters PCSX2 linux . Development for PCSX2 linux has gone extremely well, so well in fact that several games already run on the developers machine and soon we betatesters shall be entering mainstream testing phase.
With the advent of PCSX2 linux comes zeroGS OGL , a full port of the current D3D zeroGS by zerofrog. Whilst this OGL port is in terms of visual compatibility is extremely close to the D3D build, it has several speed related issues to 'iron out', of course these issues will be fixed in the future, and more information shall be given out soon. There will also be a 'surprise' with zeroGS OGL, but that is for zerofrog to announce in the future!
PCSX2 is also getting a full blown x64 build! This is some exceedingly hefty work, with x64 recompilers and core having to be written. Such a port will be able to take full advantage of x64 compatible CPUs under an appropriate OS (Windows x64 / Linux x64), this should offer significant gains in speed, however the work is preliminary and we can't offer direct examples or comparisons yet..!
To all those who have donated, thank you very much! Your donations have helped us buy new hardware to fully develop the linux ports and use 64bit in a stable environment.
Of course with all this porting and rather complex set of additions doesn't leave huge amounts of room for the team to work on other aspects, but we have not forgotten the primary reason for this emulator. Getting PS2 games to run on your PC, and compatibility thus has not taken a sidestep, below are shots of Soul Calibur II running under a recent beta of PCSX2: